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Old Mar 26, 2005, 03:33 PM // 15:33   #1
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Default So if i wanted to be a R/W PVE..

If i wanted to be a Ranger/Warrior PVE character, is there any good builds i should use? Or should i experiment myself..?
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Old Mar 26, 2005, 04:12 PM // 16:12   #2
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Well the R/W doesn't have any great builds, lemme think of one.

Well I cant think of exact skills right now, but the basic idea might be to attack at range, and when the foe gets close, attack with melee. Like you could bombard them with arrow skills, then use Final Thrust to finish them off.

It would be good again'st Warriors.
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Old Mar 26, 2005, 07:19 PM // 19:19   #3
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well a lot of ranger/warriors use the range dodging skills and all

so id look at expertise, take some of those along, maybe a few tactics ones, then use sword skills when attackin.
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Old Mar 26, 2005, 07:33 PM // 19:33   #4
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My main is a R/W, and there is plenty you can do. First you need to decide if you want to use a bow, sword or axe (hammer is not a good choice for a ranger). I advise not going with two weapon attributes once because that will leave some of your skills useless while you use the other weapon, ie, you won't be playing to your full potential.

I use a bow and go with an almost even distribution of points in Expertise, Marksmanship and Wilderness Survival. Expertise is a must if you are using a lot of energy required skills. If you are using a lot of adrenaline (sword and axe skills) and your energy skills are pretty low, then it's not important (unless you have some skills in the Expertise line). With a bow, Frenzy from the warrior line will be your best friend. It will also help if you use a sword or an axe, though I advice bringing another stance to overwrite it if you get in trouble (you take double damage with Frenzy on, so if you are getting attacked you want to use another stance to replace Frenzy. Lightning Reflexes is a great one.)

I suggest going Expertise, Wildnerness Survival, and weapon attribute, or Expertise, Tactics, and weapon attribute. Just find what sounds best, create some builds, and then ask for more advice here.
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Old Mar 26, 2005, 08:06 PM // 20:06   #5
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I plan on using a bow.
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Old Mar 26, 2005, 08:12 PM // 20:12   #6
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Well anyways, my personel expierence from GW is that R/W are not as good as things like R/Mo, R/N and R/Me.

Oh and in a situation with a R/R I'd use a Bow and Sword/Shield. Just works out a little better.
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Old Mar 26, 2005, 09:24 PM // 21:24   #7
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Quote:
Originally Posted by Kiwi
Well anyways, my personel expierence from GW is that R/W are not as good as things like R/Mo, R/N and R/Me.

Oh and in a situation with a R/R I'd use a Bow and Sword/Shield. Just works out a little better.
You mentioned everything but R/E. Witch i might be.
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Old Mar 26, 2005, 09:41 PM // 21:41   #8
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Quote:
Originally Posted by DarkWasp
You mentioned everything but R/E. Witch i might be.
Well maybe I didn't mention because I didn't think it was very good.

I believe that R/Me is the best.
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Old Mar 26, 2005, 09:48 PM // 21:48   #9
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Quote:
Originally Posted by Kiwi
Well maybe I didn't mention because I didn't think it was very good.

I believe that R/Me is the best.


Strange... Most everyone was telling me R/E was the best Ranger combo.
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Old Mar 26, 2005, 09:53 PM // 21:53   #10
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It depends. R/E I guess can do more damage at range, but I'm seeing better skills on Mesmer. Like I use Ether Feast for health, and occasionally Conjure Phantasm.
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Old Mar 26, 2005, 10:09 PM // 22:09   #11
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ranger/elementalist - is more of the damage dealer build, its is the easier between the ranger/mesmer and ran/elem. u can do the boring yet powerful marks/expertise/elementali attribute little build and then use conjure for extra bow strength with 2 energy barrages and all.

ranger/mesmer - this guy is the specializer usually, its a bit harder to play. u can take along the illusion line(my favorite) in this situation and use arcane corrnudrum to make the castrers spells cast 2x slower, then use the ranger bow interupt skills to cause some serious damage/annoyance usualy. put a small bit into domination and diversion is a nice add on to this build, becuase they will usually only use there most needed skills when u keep intertuptin them, usually fast casters meaning uve taken them out and easier pickings on the rest of his skills.

i like the ranger/mesmer the best, being my personal opinion, i like to doo some caster hunting while using fragilty and ince. arrows to interupt, set on fire, deal super damage, making them run, a little pin down(more damage from fragility), its quite lovely. but theres the 2 stats on those 2, thought i would give u the info instead of telling u what to pick.
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Old Mar 26, 2005, 10:10 PM // 22:10   #12
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Quote:
Originally Posted by Kiwi

It would be good again'st Warriors.
Not something that is terribly important... If your build has a couple skills that are strong against a warrior, then you're probably better off, rather than building something that is designed around hurting warriors.

Ranger/Mesmer, as it has been pointed out many times before, is all about Monk/Caster killing. I used to be a big fan of them, but lately, I've been enjoying the Ranger/Necromancer. Rend Enchantments is a nice spell, and Shadow of Fear is also a good addition if you ARE having trouble with the "warrior train". Malaise is an all-around effective spell, as well.

I'd really love to play a Ranger/Monk and I saw a lot of them this past Event.

Don't forget, your Ranger doesn't always just have to use Bow Attacks. The Traps that are available are quite deadly and a bit overpowered, if you ask me.
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Old Mar 26, 2005, 10:13 PM // 22:13   #13
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This requires thought, but i got like 3 weeks to think about it.
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Old Mar 26, 2005, 11:35 PM // 23:35   #14
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If you plan on using bow, then a warrior secodnary adds almost nothing to a ranger.

Warrior has 1 primary only line, strength, that you effectively can't use, because you can't put any point into it. The exceptions are Rush and Sprint, both make you run faster, but as a ranger you already have Dodge and Storm Chaser available as movement buffs with other benefits as well.

You want to use a bow, so that rules out the Hammer, Axe, and Sword lines, which leaves Tactics.

Tactics has a few decent stances and shouts, but as a Ranger, you already have a lot of good stances. Look no further than Whirling Defense from Expertise- it's one of the best stances around.

So the only thing left from Warrior are the skills that increase your attack speed- Frenzy and Flurry. If you jump at the idea of using either one, then again, you're not paying attention to your ranger skills. Tiger's Fury, with a good level of expertise (which you need anyways to use a bow well) absolutely smokes both Frenzy and Flurry.

So, IMO, R/W offers you nothing that being a pure ranger doesn't already have, if using a bow if your first choice.

If you want to try something different, there is a "trick build" R/W that uses a sword and shield. You wont do as much damage against heavily armored enemies as a pure warrior would, but you have a near infinite supply of energy to use your skills, and a lot of defensive tricks that can really save your butt. Check it out here:.

If you really want a character that's going to be effective in PvE, there's one skill I can easily suggest above all the rest:
-Rebirth

This is a ressurrect spell that can be cast from long range, and will teleport your friend's body to wherever you are and rez them at your feet. If your team starts dying around you, just get yourself away from danger. Then you can save your entire team without ever putting yourself in danger. If you have a normal ressurrect spell you need to run right on top of the person's body, and msot of the time there will be a ton of monsters standing on top of their bodies laughing at them. If you weren't able to beat them with your full team, there's little chance you'll be able to live long enough to cast your ressurrect skill.

Ranger/Monk is a terrific profession combination. Rangers have a ton of skill choices available to them in their normal skill lines, they only need to pick one or two from their secondary to be effective. In PVE, there's hardly anything more valuable than a character who can rescue their entire team from death.
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Old Mar 27, 2005, 01:06 AM // 01:06   #15
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Is it possible to have only one profession?
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Old Mar 27, 2005, 01:22 AM // 01:22   #16
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Quote:
Originally Posted by DarkWasp
Is it possible to have only one profession?
Yes but then you couldn't surprise the enemy anymore:

Ranger LvL 20 => Oh he's using bows for sure...and amybe traps so we'll let our Elementalists/Mesmers take care of him..
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Old Mar 27, 2005, 01:54 AM // 01:54   #17
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well i was planning on making a ranger/wa some time but not sure when i was planning on doing somehting like when the enemy is far away i can snipe and when it gets close up i change to melee and fight so its faster, and more def with shield. also both porfessions have some nice combos that work well
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Old Mar 27, 2005, 02:13 AM // 02:13   #18
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Well you all seem to have mixed opinions, so i think ill go for r/m. Because IRL i love to mess with ppls heads..

And ive heard best about them.
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Old Mar 27, 2005, 04:56 PM // 16:56   #19
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Quote:
Originally Posted by Scaphism
So the only thing left from Warrior are the skills that increase your attack speed- Frenzy and Flurry. If you jump at the idea of using either one, then again, you're not paying attention to your ranger skills. Tiger's Fury, with a good level of expertise (which you need anyways to use a bow well) absolutely smokes both Frenzy and Flurry.
I prefer Frenzy over Tiger's Fury, personally. I'm not a fan of using more energy for a skill that lasts just as long and also disables my non-attack skills for five seconds. And if you want the stance to last longer than five seconds, you need points in Beast Mastery, a useless line for a ranger focused primarily on the bow. Frenzy is the only thing really that a ranger can get out of a warrior secondary if they are sticking with the bow. But it does also offer creating a "light" tank with a sword or axe if you are into that type of build.
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Old Mar 27, 2005, 11:07 PM // 23:07   #20
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Quote:
Originally Posted by Kha
I prefer Frenzy over Tiger's Fury, personally. I'm not a fan of using more energy for a skill that lasts just as long and also disables my non-attack skills for five seconds.
Expertise affects stances. You'll want 12 or 13 expertise to use your expensive bow attacks anyways, so Tiger's Fury will only cost 5 energy to use. After that, you've got to decide between the drawbacks- do you want to take double damage while frenzy is up, or do you want your non-attack skills disabled?

There's no choice in my mind- you take Tiger's Fury. What were you planning to do with your increased attack speed? Cast Orison of Healing?

As for duration, it's a non-issue. Most builds have 4 or 5 leftover points which generally go nowhere. You can easily squeeze 2 or 3 levels of beastmastery out of those dump points, and Minor Runes of Beastmastery are the cheapest runes on the market because no one needs them. Shouldn't cost you more than 50 gold to pick one up, and even that might be stretching it. With 4 points in beastmastery you get 7 seconds of increased attack speed- 1 second less than frenzy.

Are you still going to take an otherwise useless secondary for Frenzy?
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Last edited by Scaphism; Mar 28, 2005 at 01:41 AM // 01:41..
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